Script for Rotating a Unity Game Object 90 Degrees

This Unity behavior script rotates the object it’s attached to by 90 degrees when the script’s rotate function is called. Just copy and paste the contents into a new JavaScript in Unity.

#pragma strict public var seconds: float = .2; private var rotating = false; function rotateObject (thisTransform : Transform, degrees : Vector3) { if (rotating) return; rotating = true; var startRotation : Quaternion = thisTransform.rotation; var endRotation : Quaternion = thisTransform.rotation * Quaternion.Euler(degrees); var t : float = 0.0; var rate : float = 1.0/seconds; while (t < 1.0) { t += Time.deltaTime * rate; thisTransform.rotation = Quaternion.Slerp(startRotation, endRotation, t); yield; } rotating = false; } function rotate() { rotateObject(transform, Vector3.forward*-90); }

One way to call the rotate function from some other script is as follows:

var cube : GameObject = GameObject.Find("Cube"); cube.SendMessage("rotate");

Cheers!