A compendium of online resources related to ZBrush; updated from time-to-time, whenever I discover something new and useful…   30 Best Zbrush Tutorials and Training Videos for Beginners An article that aggregates several good tutorials, the sum of which cover a very broad scope over ZBrush features, functionality, and techniques. BadKing BadKing is a free […]

As you sketch, you’re going to be adding more and more ZSpheres to your canvas. You can see just how many ZSpheres you’ve added so far by looking at the Active Points in the top right of the ZSphere interface. According to that, I’ve got 58 ZSpheres in my drawing. While you’re sketching, you’re actually […]

You can rig an existing mesh with a ZSphere armature, allowing you to pose the mesh by manipulated the underlying armature. To demonstrate, I’m starting with the Julie tool. You can find this model by clicking comma, selecting the Tools item in the file browser, and choosing Julie.ZTL. When you draw Julie onto the canvas, […]

FiberMesh™ is a specialized mesh generation tool in ZBrush that allows you the create fur, grass, fibers, weeds and hair. Unlike the Fiber material, FiberMesh is not a render process. Instead, FiberMesh creates real geometry which can be added to an existing model as a new SubTool. These are my notes taken from early experimentation, which can […]

Live Boolean allows you to perform real-time boolean operations with subtools in ZBrush. Click the button to enable “Live Boolean”. The object you boolean needs to be a polymesh 3d. In the subtools palette, click “Append” to add a new subtool and choose a primitive such as a sphere. At first, the new subtool will […]

When you press SHIFT in ZSketch mode to smooth out the sketch, the default brush is Smooth 1. When you get to the ends of a chain of ZSpheres, Smooth 1 will embed and resize the ends, conforming the ends to the underlying model. You can see this demonstrated in the image below. If we want to […]

Here’s how can you apply different materials to different subtools in ZBrush. Overview You apply different materials to different SubTools in ZBrush with the following simple steps, which are demonstrated on this page. Select a Given SubTool Choose a Material Select Mrgb to Ensure a Material and Color Fill Select Color and FillObject Repeat for […]

My study notes on the Sculptris Pro features in ZBrush… The main controls of Sculptris Pro can be found in the Stroke palette… When Sculptris Pro is on, the brush icon is purple. When Sculptris Pro is off, the brush icon is red. Most brushes within ZBrush can be used in Sculptris Pro mode. Press […]