To start a ZSphere model, select the zsphere tool from the Tool palette (the two-toned red ball) – and draw it on the canvas. Enter Edit mode by pressing T on the keyboard. Press SHIFT + A to enter sketch mode. You’ll then see the two tones of the ZSphere turn to a solid color… When sketching with ZSpheres, you can […]

A compendium of online resources related to ZBrush; updated from time-to-time, whenever I discover something new and useful…   30 Best Zbrush Tutorials and Training Videos for Beginners An article that aggregates several good tutorials, the sum of which cover a very broad scope over ZBrush features, functionality, and techniques. BadKing BadKing is a free […]

As you sketch, you’re going to be adding more and more ZSpheres to your canvas. You can see just how many ZSpheres you’ve added so far by looking at the Active Points in the top right of the ZSphere interface. According to that, I’ve got 58 ZSpheres in my drawing. While you’re sketching, you’re actually […]

You can rig an existing mesh with a ZSphere armature, allowing you to pose the mesh by manipulated the underlying armature. To demonstrate, I’m starting with the Julie tool. You can find this model by pressing the comma key ,, selecting the Tools item in the file browser, and choosing Julie.ZTL. When you draw Julie […]

You can adjust the depth that ZSphere will draw onto a surface in the brushes palette under Depth. There, you can adjust the Imbed slider or click the sphere symbol just to the left of the slider and drag it up and down. References SKETCH BRUSH […]

FiberMesh™ is a specialized mesh generation tool in ZBrush that allows you the create fur, grass, fibers, weeds and hair. Unlike the Fiber material, FiberMesh is not a render process. Instead, FiberMesh creates real geometry which can be added to an existing model as a new SubTool. These are my notes taken from early experimentation, which can […]

Live Boolean allows you to perform real-time boolean operations with subtools in ZBrush. Click the button to enable “Live Boolean”. The object you boolean needs to be a polymesh 3d. In the subtools palette, click “Append” to add a new subtool and choose a primitive such as a sphere. At first, the new subtool will […]

When you press SHIFT in ZSketch mode to smooth out the sketch, the default brush is Smooth 1. When you get to the ends of a chain of ZSpheres, Smooth 1 will embed and resize the ends, conforming the ends to the underlying model. You can see this demonstrated in the image below. If we want to […]

Here’s how can you apply different materials to different subtools in ZBrush. Overview You apply different materials to different SubTools in ZBrush with the following simple steps, which are demonstrated on this page. Select a Given SubTool Choose a Material Select Mrgb to Ensure a Material and Color Fill Select Color and FillObject Repeat for […]