Here is a procedure for using Spotlight to display reference images in ZBrush. Import a reference image using Texture > Import. Once you’ve imported the image, you should see a thumbnail for the image in the Texture palette. Click the image thumbnail to select it. In the Texture palette, now click the plus/minus icon to […]

If you want to weld multiple subtools together to create one seamless mesh, here’s how… Supposing that you have two subtools in the Subtool palette. Turn on Live Boolean (click the Live Boolean button to activate Live Boolean). Then navigate to Subtool > Boolean and click Make Boolean Mesh. This will scan through all the […]

I just learned that there’s an fabulously detailed female anatomy model that comes out-of-the-box with ZBrush. I never took much notice of the tool because it’s thumbnail in the tool palette is just a skeleton, but as it turns out, it’s really much more. In ZBrush, press , to open the Lightbox. Find and open […]

My notes on ZBrush keyboard shortcuts (hotkeys) and control. This page is derived largely from the ZBrush 4R7 and ZBrush Core Online Documentation, © 2016 by Pixologic, Inc. I have reproduced much of the Keyboard Shortcut documentation here for the purpose of personal study and with the hope of adding additional notes that may be helpful to […]

A quick procedure for using MicroMesh in ZBrush. I’m sorry for the sloppiness of these notes, but this procedure is just intended to be a quick and simple reminder on how to use the feature. You have to watch the video first. But I want to turn this into a recipe. Create a PolyMesh 3D […]

Mask an area on the model… In the subtool palette, under Extract, set the thickness and options. Click Extract button, then Accept. A new subtool is generated from the extracted mask… It’s usually a good idea to use ZRemesher on the new subtool afterwards. […]

To create a new polygroup of any masked area, press CTRL + W. Any masked area will be turned into a new polygroup. Take the following masked object, for example. Pressing SHIFT + F puts us in polyframe mode and we can see only one color (one polygroup) with the darker masked area still represented. […]