A quick procedure for using MicroMesh in ZBrush. I’m sorry for the sloppiness of these notes, but this procedure is just intended to be a quick and simple reminder on how to use the feature. You have to watch the video first. But I want to turn this into a recipe. Create a PolyMesh 3D […]

Mask an area on the model… In the subtool palette, under Extract, set the thickness and options. Click Extract button, then Accept. A new subtool is generated from the extracted mask… It’s usually a good idea to use ZRemesher on the new subtool afterwards. […]

To create a new polygroup of any masked area, press CTRL + W. Any masked area will be turned into a new polygroup. Take the following masked object, for example. Pressing SHIFT + F puts us in polyframe mode and we can see only one color (one polygroup) with the darker masked area still represented. […]

My study notes on use of the ZBrush SliceCurve brush… The SliceCurve brush allows you to slice to define new polygroups by drawing a line with bezier curves. The SliceCurve brush, once selected, is enabled as the active selection tool when you press CTRL + SHIFT. When working with this brush, we’re creating polygroups. So, to […]

Polygroups allow you to organize a single mesh with visual grouping information. Press SHIFT + F or press the Draw Polyframe button as shown selected in orange below to see the polygroups. Notice that the example image has six different polygroups as depicted with different colors. […]

Normally, polygroups display sections of a single mesh. If you want to convert polygroups into SubTools you can do the following. If your model has different elements go to Tool > Polygroups and select Auto Groups. You can then go to SubTools > Split and click Groups Split. Groups Split will be disabled unless all […]

This tutorial demonstrates a quick and simple way to create clothing in ZBrush by extruding a polygroup out from a Subtool. Mask an area on the SubTool by holding down CTRL and painting on the Subtool. In the Polygroups palette, click > Group Masked Press CTRL + SHIFT and click the new polygroup to select […]

In the brush palette, you can go to Auto Masking and set Mask By Polygroups to 100. This will setup an automatic masking so that when you use a brush, it will only affect the polygroup. To try this, press CTRL and paint a mask on an object. Press CTRL + W to turn the […]

Suppose you have made a polygroup on one side of your subtool (using the SliceCurve brush, for example)… If you want to mirror that polygroup onto the other side of the subtool, follow this procedure. In the Deformation palette, on the Mirror button, select the axis on which to mirror (usually x). Click the Mirror […]

When you isolate a polygroup in ZBrush, you can then work with it independently.¬†After isolating one or more polygroups, for example, you might want to delete those that are hidden, which you could then do with Tool > Geometry > Modify Topology > Del Hidden. First, you’ll want to be in Draw Polyframe mode, so […]