To start a ZSphere model, select the zsphere tool from the Tool palette (the two-toned red ball) – and draw it on the canvas. Enter Edit mode by pressing T on the keyboard. Press SHIFT + A to enter sketch mode. You’ll then see the two tones of the ZSphere turn to a solid color… When sketching with ZSpheres, you can […]

As you sketch, you’re going to be adding more and more ZSpheres to your canvas. You can see just how many ZSpheres you’ve added so far by looking at the Active Points in the top right of the ZSphere interface. According to that, I’ve got 58 ZSpheres in my drawing. While you’re sketching, you’re actually […]

You can rig an existing mesh with a ZSphere armature, allowing you to pose the mesh by manipulated the underlying armature. To demonstrate, I’m starting with the Julie tool. You can find this model by pressing the comma key ,, selecting the Tools item in the file browser, and choosing Julie.ZTL. When you draw Julie […]

You can adjust the depth that ZSphere will draw onto a surface in the brushes palette under Depth. There, you can adjust the Imbed slider or click the sphere symbol just to the left of the slider and drag it up and down. References SKETCH BRUSH […]

When you press SHIFT in ZSketch mode to smooth out the sketch, the default brush is Smooth 1. When you get to the ends of a chain of ZSpheres, Smooth 1 will embed and resize the ends, conforming the ends to the underlying model. You can see this demonstrated in the image below. If we want to […]

An armature is like the wire or metal skeleton that a clay sculptor would use to build form upon – or the posable skeleton used under the surface of stop-motion characters in film. With ZSPheres, we can quickly create such armatures. We can then go into ZSphere sketch mode (SHIFT + A) and build up […]